![]() Similarly, Normans, who play the enemy roles in Bari, were represented by Franks before. They also appear as allies or enemies in other campaigns:īurgundians, who feature as enemies in all scenarios of Joan of Arc except The Rising, the Holy Roman Emperor scenario of Barbarossa, and A Barbarian Betrothal from Attila the Hun, were represented by Franks before Lords of the West, where they appear as their own civilization. The Franks are a playable civilization in all the scenarios from the Joan of Arc campaign as well as two scenarios from Battles of the Conquerors: Tours and Hastings. Chivalry cost increased (400 wood, 400 gold → 600 wood, 500 gold).Bearded Axe cost decreased (400 food, 400 gold → 300 food, 300 gold).Bearded Axe and Chivalry switched ages ( Castle Age (Bearded Axe)/ Imperial Age (Chivalry) → Imperial Age/Castle Age).Treadmill Crane removed from the technology tree.Forager work rate bonus reduced (25% → 15%).Cavalry +20% HP bonus only available from the Feudal Age onwards (previously started in the Dark Age).With patch 4.8, Throwing Axemen have +10 Hit points (50 (non-Elite)/60 (Elite) → 60/70).All cavalry get +20% HP instead of just Knights.The upgrade to Elite Throwing Axeman costs less gold (850 gold → 750 gold).Non-Elite Throwing Axemen frame delay reduced (12 → 10).Foragers now work 25% faster (from 0%).With patch 1.0b, the Halberdier is added to the technology tree.The Franks are an appealing civilization for newer and veteran players alike who want to go for a Knight rush. Their cavalry are strong through the entire game, and they have plenty of options to back them up against any opponent. Overall, the Franks are a strong civilization that is easy to learn. Lastly, with their poor Elite Skirmishers and below-average Light Cavalry, this gives them a very gold-intensive late game that stalls out when reliable sources of gold have been depleted. Their navy has a hard time keeping up, lacking Elite Cannon Galleon and Shipwright, and the lack of Bracer is a big negative for Frankish Galleons. Lacking several key upgrades, their ranged units are generally weak, although their Hand Cannoneers are still usable. The 20% hit points means that they have less hit points than a generic Light Cavalry, and they also lack the Hussar. As strong as their Knight-line is, their Light Cavalry are lacking. With all of their strengths, the Franks have several weak points. The Franks get Farm upgrades for free and their Foragers work +15% faster, giving a significant boost in the early and mid-game, which particularly helps out their cavalry. More importantly, it helps them secure map control more, which pairs well with their strong units. ![]() Due to the fact that Castles are 25% cheaper, the Franks make Castles the key component of their defensive system, rather than their barely usable towers. The Franks can use Monks with some potential, lacking only Atonement and Redemption, though the latter is a very important technology. The Frankish siege weapons are average, as they lack both the Siege Onager and the Siege Ram, but have Siege Engineers and Bombard Cannon. Their infantry are strong with fully upgradable Champions, Halberdiers and their Elite Throwing Axemen, which is unique for being able to attack from range. Chivalry not only helps them produce cavalry, but also speeds up the very slow Paladin upgrade (saves 68 seconds). ![]() The 20% hit points bonus gives them an advantage due to saving them on Bloodlines and receive extra hit points for the Cavalier and Paladin. The Franks are a straightforward cavalry civilization, with a very potent Knight line. Team bonus Knights have +2 Line of Sight.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |