I'm not saying they should do that, but if they keep the randomness, they should 1) make it easier to obtain (but still somewhat difficult) and 2) tone down the Lively Concoction power (which also smells strongly of testing). In order to get the recipe you need to travel to a specific location and purchase a specific book, or get lucky and find it somewhere in the world (most people buy it because by the time you find it chances are you've been hit with an infection or three). Alchemy is the art and science of mixing ingredients in order to obtain transformations of their qualities. Caves of Qud actually has something just like this, where there's a cure for a commonly obtained fungal infection, and the recipe is randomized every game. Now, hopefully it doesn't stay stupid forever, but nobody can read the future. noita>Some general questions about alchemy. Seed: 156144929 Mix Blood, Water and Soil to make lively concoction. I dabble in coding a bit, and the current state of alchemy is far more indicative of "let's add thing and see if we can get it working" rather than "here's some secret mechanic that isn't going to change." Lively Concoction Noitaout alchemy recipes. Should I remind you that half the time the recipes involve something that's impossible to get (like soil or cement)? It's clearly just a rough and cut mechanic that hasn't been fleshed out. Potent Potions - Adds a insane amount of new potions made from modifier spells.It's stupid right now.Material Randomizer - Every material is randomized, enable this together with Randomized Alchemy for total chaos!.Arcane Alchemy - Adds more potions to the game. Lively concotion seed :: Noita General Discussions>Lively concotion recipe with mud, water, and oil, and an Alchemic Precursor recipe with blood, alcohol.Fluid Dynamics - Adds more gasses and reactions to the game.Here is a mod that enables noita's logger since they disabled it a while ago: Maximum reaction probability - The maximum probability of the materials to react.Minimum reaction probability - The minimum probability of the materials to react, increasing the probability will cause materials to react faster.Reaction count - Determines how many reactions get generated to make each material.Localize recipe names - Makes it so that the recipes list shows the ingame material name.Use whitelist instead of blacklist - Instead of not using checked materials only checked materials will be used.Allow solids as outputs - Allow solids to be created from reactions.Noita Scripts Custom seeds, alchemy recipes and some other. It uses the exact same algorithm that the game uses to generate the lists of ingredients necessary. This site was made using reverse engineered knowledge. Allow solids as inputs - Allow solids as inputs for reactions. There are many different materials in Noita, each with their own special properties and effects. There are currently only two materials in the game that are hardcoded to be random (based on the world seed) - Lively Connoction and Alchemic Precursor.Alchemy With Gasses - Will allow for gasses to also react for more chaos.Alchemical Outputs - Allow only magical liquids as alchemy outputs.Alchemical Inputs - Allow only magical liquids as alchemy inputs.Force 2 Inputs - Reactions always have 2 input materials.Force 3 Inputs - Reactions always have 3 input materials.Chaos mode - 20 ways to create every material, stuff might get crazy.Noita Alchemical Curiosities, Magical Liquids & Unobtainables (early. Lite mode - Some materials are blacklisted, only 1 reaction to create every material. Lively Concoction Noitaand an Alchemic Precursor recipe with blood. This option will cause the mod to print the entire reactions list out to logger.txt which is in your noita folder. Toggleable list of reactions printed to the game's logger, this requires a mod to enable the logger.There is a list of reactions in the config menu, this list can be filtered by checking materials in the Recipe Filter tab.All materials are blacklistable through the config menu!.Random alchemy recipes, by default for each applicable material there are 5 reactions to create it.A ingame config menu, to open the config press the "Mod Configs" button at the top right of the screen and open the Randomized Alchemy tab.This mod generates random alchemy recipes every time you start a new run, meaning all applicable materials including modded materials can react with something else to create another material!
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